Tasks are used when you want players to follow step-by-step instructions during your playtest. While they can be extremely helpful, we only recommend guiding players with tasks if you’re testing only a specific area of the game or if players must follow specific instructions to play the game properly.
- Players will see the tasks in-game, one at a time. If they can’t complete all tasks within the required amount of playtime, they are free to leave the game.
- Tasks appear as an overlay, a small circle which appears in the corner of the screen like this:
How to set up in-game tasks
Setting up tasks is part of the playtest ordering process. When setting up a playtest you'll need to select Step-by-step playtest under the Optional: In-game tasks menu.
Note: Natural gameplay is selected by default, as that's the preferred style for most playtests.
Use case examples:
Example 1: Focus feedback on specific areas
- Complete level 1.
- Comment about the boss battle. Did you find it too hard?
- Complete levels 2-5.
- Please explain in your own words what the 'magic wand' item does.
Example 2: Stopgap for a missing tutorial
- Tap the ground to move.
- Click the attack button in the lower right to attack.
- Tap and hold to dash.
Example 3: If your game is an early prototype
- Go to the settings menu.
- Select the server "Development Server North America."
- Save your settings.
- Bring down the console by swiping down with two fingers.
- Enter "mode 2" (without the quotes and with a space between mode and 2) and press enter.
Example 4: Asking the players questions to answer out loud
For tasks in this situation we recommend telling the player that the questions should be answered out loud before the question and during it.
- Play for 25 minutes and answer the following questions out loud.
- Once you've played for 25 minutes answer these questions orally.
- What did you think of the character X (answer out loud)
- What did you think of the character Y (answer out loud)
What happens now?
The tasks you've entered will now appear during the playtest of the player, as they play your game.
Beyond adding tasks, the rest of the playtest setup is the same as any other playtest setup.
Questions? Reach out to us by opening the chat bubble in the lower right corner of your screen.