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Technical Questions
Learn more about the tech behind PlaytestCloud
8 articles in this collection
Written by
Christian Ress,
Marvin Killing,
and
Jake Rundell
Can I run a playtest that uses the players in phone camera?
For us to set up a playtest using face recording for example, your game must display the recording on the screen among other requirements.
Written by
Jake Rundell
Updated over a week ago
Enabling Facebook Login for Android Games
Letting our players login to your game via Facebook is possible with an easy tweak to your settings.
Written by
Christian Ress
Updated over a week ago
Setting up Single Sign-on (SSO) with Okta
How to set up SAML2 SSO with Okta as your Identity Provider
Written by
Marvin Killing
Updated over a week ago
Setting up Single Sign On with Google Suite
How to set up SAML2 SSO with Google Suite as an Identity Provider
Written by
Marvin Killing
Updated over a week ago
Will playtesters be able to interact with players in the live version of my game?
Our playtesters will share the live game environment along with your other players
Written by
Marvin Killing
Updated over a week ago
A player recording seems laggy - why?
If screen recordings seem laggy, there can be multiple reasons
Written by
Marvin Killing
Updated over a week ago
Android builds that can be tested
Almost all game builds work with PlaytestCloud, but there are some caveats
Written by
Marvin Killing
Updated over a week ago
Does PlaytestCloud support Android App Bundles (AAB) files?
Have a build that was created using the .aab file format? Don't sweat it, we can automatically convert that for you.
Written by
Jake Rundell
Updated over a week ago